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Hajime No Ippo
Makunouchi Ippo has been bullied his entire life. Constantly running errands and being beaten up by his classmates, Ippo has always dreamed of changing himself, but never has the passion to act upon it. One day, in the midst of yet another bullying, Ippo is saved by Takamura Mamoru, who happens to be a boxer. Ippo faints from his injuries and is brought to the Kamogawa boxing gym to recover. As he regains consciousness, he is awed and amazed at his new surroundings in the gym, though lacks confidence to attempt anything. Takamura places a photo of Ippo's classmate on a punching bag and forces him to punch it. It is only then that Ippo feels something stir inside him and eventually asks Takamura to train him in boxing. Thinking that Ippo does not have what it takes, Takamura gives him a task deemed impossible and gives him a one week time limit. With a sudden desire to get stronger, for himself and his hard working mother, Ippo trains relentlessly to accomplish the task within the time limit. Thus Ippo's journey to the top of the boxing world begins. [Written by MAL Rewrite]
TV
25 min/ep
EP 76/75
Haikyuu To The Top
After their triumphant victory over Shiratorizawa Academy, the Karasuno High School volleyball team has earned their long-awaited ticket to nationals. As preparations begin, genius setter Tobio Kageyama is invited to the All-Japan Youth Training Camp to play alongside fellow nationally recognized players. Meanwhile, Kei Tsukishima is invited to a special rookie training camp for first-years within the Miyagi Prefecture. Not receiving any invitations himself, the enthusiastic Shouyou Hinata feels left behind. However, Hinata does not back down. Transforming his frustration into self-motivation, he boldly decides to sneak himself into the same rookie training camp as Tsukishima. Even though Hinata only lands himself a job as the ball boy, he comes to see this as a golden opportunity. He begins to not only reflect on his skills as a volleyball player but also analyze the plethora of information available on the court and how he can apply it. As the much-anticipated national tournament approaches, the members of Karasuno's volleyball team attempt to overcome their weak points and refine their skills, all while aiming for the top! [Written by MAL Rewrite]
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25 min/ep
EP 13/13
Slam Dunk
Hanamichi Sakuragi, infamous for his temper, massive height, and fire-red hair, enrolls in Shohoku High, hoping to finally get a girlfriend and break his record of being rejected 50 consecutive times in middle school. His notoriety precedes him, however, leading to him being avoided by most students. Soon, after certain events, Hanamichi is left with two unwavering thoughts: "I hate basketball," and "I desperately need a girlfriend." One day, a girl named Haruko Akagi approaches him without any knowledge of his troublemaking ways and asks him if he likes basketball. Hanamichi immediately falls head over heels in love with her, blurting out a fervent affirmative. She then leads him to the gymnasium, where she asks him if he can do a slam dunk. In an attempt to impress Haruko, he makes the leap, but overshoots, instead slamming his head straight into the blackboard. When Haruko informs the basketball team's captain of Hanamichi's near-inhuman physical capabilities, he slowly finds himself drawn into the camaraderie and competition of the sport he had previously held resentment for. [Written by MAL Rewrite]
TV
25 min/ep
EP 101/101
One Outs
Toua Tokuchi is an athlete by profession, but a reckless gambler at heart. On the streets of Okinawa, he uses nothing but his wits and a "fastball" peaking at a mere 134 kmph to somehow achieve 499 wins in the game of "One Outs," a simplified version of baseball between the pitcher and one batter. Amazed by Toua's unique prowess on the mound, veteran slugger Hiromichi Kojima artfully scouts the pitcher for his long unsuccessful team, the Saikyou Saitama Lycaons. Kojima desperately hopes Toua will lead them to the championship; however, Tsuneo Saikawa, the mercenary owner of the Lycaons, sees the vastly talented pitcher as a threat to the income generated by the team. Rising to the challenge of swaying the owner, Toua suggests a one-of-a-kind "One Outs" contract: every out Toua pitches will earn him five million yen, but with every run he gives up, he will lose fifty million yen. Adapted from the manga by Shinobu Kaitani of Liar Game fame, One Outs documents the intense psychological battles between Toua and those around him. With millions of yen at stake, can a pitcher who has done nothing but gamble in a head-to-head imitation of baseball finally lead a real baseball team to victory? [Written by MAL Rewrite]
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